Happy to present the release of v16!
I quite enjoyed creating this update. The story came pretty naturally and the renders were challenging, mostly due to long throughput times – so hard to do small adjustments, but the results felt rewarding.
I also was able to optimize my workflow quite a bit, which should mean I can focus more on just forwarding the story and less on coding/ problem solving.
Anyway; hope you all enjoy this one!
Changelog:
- Continuing the story. Depending on your earlier choices there are various options and scenes available.
- Some errors/ dead ends fixed
- Typos